

StereoImage - v1.0.0 (zip) (updated: 2.LightBloom - v1.1.1 (zip) (updated: 2.ColorGrading - v1.0.0 (zip) (updated: 2.it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. Now you can work with the ray_controler.Ray-MMD English 中文文档 Physically-Based Rendering This is how it looks like with the edited material maps: If you want to add more details to the render, you can use the materialmap tab on the MMEffect tab!! REMINDER: It must be the skylighting_hdr.fx from the exact same folder you got your skybox otherwise it won’t work! Still on the mme tab, open the envlightmap tab and set the effect skylighting_hdr.fx on the skybox! Once done, your render should look like this:īut the shader still can’t read the lightmap, this is an easy fix!! Step 4: Fixing the lightmap.


Open your MMeffect tab and then set the main.fx from the main folder inside the raycast folder. Okay, after loading the skybox, the controler and the ray.x, you got to load the shaders. Okay, now I loaded everything, time to have fun… Skybox_hdr.pmx (inside skybox folder there’s some skybox, you just need to chose which one you will use) There? Great! Now load the effect! Step 2: Setting up raycast. Any model of your choice Okay, lets start! Step 1: load your model and pose it normally.

Raycast shader 1.3.1 (This is the version that works the most with me, you can try others, though.) MikuMikuDance (I use 9.26, not sure about the newer one) Feel free to ask me in any other social media!! And today I, Kaworu, am going to teach you how to set it!Īlso, this is my first tutorial, I’m really sorry if something was left behind. A slightly heavy, yet dynamic effect that allows some neat combinations. Today, one of the most famous MMD effect is Raycast Shader.
